Virtual Reality Therapeutics (VRx)
VRx are evidence-based clinical interventions that are displayed on virtual reality (VR) devices. VRx are usually interactive and leverage the feeling of presence and embodiment (immersion) that VR give to their users.
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At Virtetic we are developing VRx specifically designed for the needs of people living with limb loss. We are developing solutions for both the upper and lower limb.

Virtetic VRx
Prosthesis Use Training VRx
This VRx is aimed at helping people who are living with upper-limb loss learn how to use a prosthesis through guided practice in VR.
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The intervention uses games and challenges to teach people how to use a prosthesis so they are better prepared to use their prosthesis once they receive it.

Games & Challenges
Pick & Cook
Train your pick and place skills by becoming a master BBQ chef.
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Developed skills:
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Myo-signals modulation
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Prosthetic hand use
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Prosthetic wrist use
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Pick and place

Paintball Town
Practice your myo-sensor activation skills while becoming the fastest target painter in the west.
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Developed skills:
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Myo-signals modulation

Box & Blocks Challenge
Test your pick and place skills with the classic box & blocks test.
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Assessed skills:
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Prosthetic hand use
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Prosthetic wrist use
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Pick and place

Phantom Limb Pain Management VRx
This VRx is aimed at helping people who suffer from phantom limb pain ease and manage the pain.
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The intervention uses gamified and relaxing visualisations of the missing limb to help ease phantom limb pain.

Games & Experiences
Giant Foosball
Play football in a giant foosball table and score as many goals as possible.
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Features:
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Active limb visualisation
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Vibration feedback

VRx Research
Current Projects
The aim of this research is to study the transfer of prosthesis use and motor skills from game-based virtual reality (VR) training to real world prosthesis use and activities of daily living. Through virtual reality training, people living with limb loss can practice operating a virtual prosthesis in the period where they are not able to wear one, do not have access to one, or are evaluating a different prosthesis.
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Project in collaboration with the University of Melbourne, the Alfred Hospital, the Royal Melbourne Hospital, and Ottobock
Skill transfer in prosthesis use training on virtual reality




The aim of this research is to study the feasibility of game-based virtual reality interventions for the easing and management of phantom limb pain.
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Project in collaboration with the University of South Australia, the Alfred Hospital, and the Royal Melbourne Hospital
Evaluating the feasibility and preliminary efficacy of a VR program for phantom limb pain




Past Projects
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