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Virtual Reality Therapeutics (VRx)

VRx are evidence-based clinical interventions that are displayed on virtual reality (VR) devices. VRx are usually interactive and leverage the feeling of presence and embodiment (immersion) that VR give to their users.

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At Virtetic we are developing VRx specifically designed for the needs of people living with limb loss. We are developing solutions for both the upper and lower limb.

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Virtetic VRx

Prosthesis Use Training VRx

This VRx is aimed at helping people who are living with upper-limb loss learn how to use a prosthesis through guided practice in VR.

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The intervention uses games and challenges to teach people how to use a prosthesis so they are better prepared to use their prosthesis once they receive it.

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Games & Challenges

Pick & Cook

Train your pick and place skills by becoming a master BBQ chef.

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Developed skills:

  • Myo-signals modulation

  • Prosthetic hand use

  • Prosthetic wrist use

  • Pick and place

Paintball Town

Practice your myo-sensor activation skills while becoming the fastest target painter in the west.

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Developed skills:

  • Myo-signals modulation

Box & Blocks Challenge

Test your pick and place skills with the classic box & blocks test.

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Assessed skills:

  • Prosthetic hand use

  • Prosthetic wrist use

  • Pick and place

VRx: Prosthesis Use

Phantom Limb Pain Management VRx

This VRx is aimed at helping people who suffer from phantom limb pain ease and manage the pain.

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The intervention uses gamified and relaxing visualisations of the missing limb to help ease phantom limb pain.

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Games & Experiences

Giant Foosball

Play football in a giant foosball table and score as many goals as possible.

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Features:

  • Active limb visualisation

  • Vibration feedback

VRx: PLP

VRx Research

Current Projects

The aim of this research is to study the transfer of prosthesis use and motor skills from game-based virtual reality (VR) training to real world prosthesis use and activities of daily living. Through virtual reality training, people living with limb loss can practice operating a virtual prosthesis in the period where they are not able to wear one, do not have access to one, or are evaluating a different prosthesis.

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Project in collaboration with the University of Melbourne, the Alfred Hospital, the Royal Melbourne Hospital, and Ottobock

Skill transfer in prosthesis use training on virtual reality

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The aim of this research is to study the feasibility of game-based virtual reality interventions for the easing and management of phantom limb pain.

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Project in collaboration with the University of South Australia, the Alfred Hospital, and the Royal Melbourne Hospital

Evaluating the feasibility and preliminary efficacy of a VR program for phantom limb pain

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VRx: Research
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